Added quiz new features

This commit is contained in:
m.razaghi
2026-08-20 16:21:03 +03:30
parent 7cb3978775
commit 76d9246e0e
8 changed files with 156 additions and 18 deletions

9
.env Normal file
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@@ -0,0 +1,9 @@
BROADCAST_DRIVER=pusher
PUSHER_APP_ID=2184469
PUSHER_APP_KEY=ecd88d278bd51427da98
PUSHER_APP_SECRET=3b1cb32eb9ddda591f65
PUSHER_HOST=
PUSHER_PORT=443
PUSHER_SCHEME=https
PUSHER_APP_CLUSTER=eu

32
app/Events/MatchEnded.php Normal file
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@@ -0,0 +1,32 @@
<?php
namespace App\Events;
use Illuminate\Broadcasting\InteractsWithSockets;
use Illuminate\Broadcasting\PrivateChannel;
use Illuminate\Contracts\Broadcasting\ShouldBroadcastNow;
use Illuminate\Foundation\Events\Dispatchable;
use Illuminate\Queue\SerializesModels;
class MatchEnded implements ShouldBroadcastNow
{
use Dispatchable, InteractsWithSockets, SerializesModels;
public $matchId;
public function __construct($matchId)
{
$this->matchId = $matchId;
}
public function broadcastOn()
{
// ارسال پیام به کانال پرایوت بازی که هر دو نفر داخل آن هستند
return new PrivateChannel('pvp-match.' . $this->matchId);
}
public function broadcastAs()
{
return 'match.ended';
}
}

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@@ -0,0 +1,35 @@
<?php
namespace App\Events;
use Illuminate\Broadcasting\InteractsWithSockets;
use Illuminate\Broadcasting\PrivateChannel;
use Illuminate\Contracts\Broadcasting\ShouldBroadcastNow;
use Illuminate\Foundation\Events\Dispatchable;
use Illuminate\Queue\SerializesModels;
class MatchStarted implements ShouldBroadcastNow
{
use Dispatchable, InteractsWithSockets, SerializesModels;
public $matchData;
public $ticketId;
public function __construct($matchData, $ticketId)
{
$this->matchData = $matchData;
$this->ticketId = $ticketId;
}
public function broadcastOn()
{
// ارسال پیام به کانال پرایوت مختص تیکت کاربری که در صف انتظار بود
return new PrivateChannel('matchmaking.' . $this->ticketId);
}
public function broadcastAs()
{
// نام ایونتی که کاتلین باید به آن گوش دهد
return 'match.started';
}
}

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@@ -8,6 +8,7 @@ use App\Models\PvpMatch;
use App\Traits\BaseApiResponse; use App\Traits\BaseApiResponse;
use Illuminate\Http\Request; use Illuminate\Http\Request;
use Illuminate\Support\Facades\Cache; use Illuminate\Support\Facades\Cache;
use Illuminate\Support\Str;
class PvPQuizController extends Controller class PvPQuizController extends Controller
{ {
@@ -19,12 +20,13 @@ class PvPQuizController extends Controller
public function findMatch(Request $request) public function findMatch(Request $request)
{ {
$userId = auth()->id(); $userId = auth()->id();
$ticketId = $request->input('ticket_id') ?? 'req_' . Str::random(12);
// 1. Check if anyone else is waiting in the cache queue // 1. Check if anyone else is waiting in the cache queue
$waitingPlayer = Cache::get('pvp_waiting_player'); $waitingPlayer = Cache::get('pvp_waiting_player');
// Ensure we don't match the user with themselves // Ensure we don't match the user with themselves
if ($waitingPlayer && $waitingPlayer != $userId) { if ($waitingPlayer && $waitingPlayer['user_id'] != $userId) {
// MATCH FOUND! Remove the waiting player from the queue // MATCH FOUND! Remove the waiting player from the queue
Cache::forget('pvp_waiting_player'); Cache::forget('pvp_waiting_player');
@@ -37,7 +39,7 @@ class PvPQuizController extends Controller
// Add both players to the match // Add both players to the match
$match->players()->createMany([ $match->players()->createMany([
['user_id' => $waitingPlayer, 'score' => 0], ['user_id' => $waitingPlayer['user_id'], 'score' => 0],
['user_id' => $userId, 'score' => 0], ['user_id' => $userId, 'score' => 0],
]); ]);
@@ -50,23 +52,33 @@ class PvPQuizController extends Controller
// Attach questions to the match // Attach questions to the match
$match->questions()->attach($questions); $match->questions()->attach($questions);
// TODO (Next Step): Fire a WebSocket Event here to tell Player 1 the match started! // Prepare the payload for both players
$matchData = [
return $this->success([
'match_id' => $match->id, 'match_id' => $match->id,
'status' => 'matched', 'status' => 'matched',
'opponent_id' => $waitingPlayer,
'questions' => $match->questions()->with('options')->get()->makeHidden(['solution_explanation'])->each(function($q) { 'questions' => $match->questions()->with('options')->get()->makeHidden(['solution_explanation'])->each(function($q) {
$q->options->each->makeHidden(['is_correct']); $q->options->each->makeHidden(['is_correct']);
}) })
], 'موفق', 'حریف پیدا شد! بازی شروع می‌شود.'); ];
// FIRE THE WEBSOCKET EVENT TO PLAYER A!
event(new \App\Events\MatchStarted($matchData, $waitingPlayer['ticket_id']));
// Return the same payload to Player B via standard HTTP response
$matchData['opponent_id'] = $waitingPlayer['user_id'];
return $this->success($matchData, 'موفق', 'حریف پیدا شد! بازی شروع می‌شود.');
} }
// NO MATCH FOUND YET. Put this user in the waiting queue for 30 seconds. // NO MATCH FOUND YET. Put Player A in the waiting queue and save their Ticket ID
Cache::put('pvp_waiting_player', $userId, 30); Cache::put('pvp_waiting_player', [
'user_id' => $userId,
'ticket_id' => $ticketId
], 30);
return $this->success([ return $this->success([
'status' => 'waiting' 'status' => 'waiting',
'ticket_id' => $ticketId
], 'در حال جستجو', 'در حال یافتن حریف...'); ], 'در حال جستجو', 'در حال یافتن حریف...');
} }
@@ -169,28 +181,59 @@ class PvPQuizController extends Controller
'winner_id' => $winnerId 'winner_id' => $winnerId
]); ]);
// --- NEW: UPDATE GAMIFICATION STATS --- // --- UPDATE GAMIFICATION STATS ---
$user1 = \App\Models\User::find($player1->user_id); $user1 = \App\Models\User::find($player1->user_id);
$user2 = \App\Models\User::find($player2->user_id); $user2 = \App\Models\User::find($player2->user_id);
$user1->increment('duels_played'); $user1->increment('duels_played');
$user2->increment('duels_played'); $user2->increment('duels_played');
// Give XP and Wins // Give XP, Wins, and update "Win Duel" Quests
if ($winnerId) { if ($winnerId) {
$winner = \App\Models\User::find($winnerId); $winner = \App\Models\User::find($winnerId);
$winner->increment('duels_won'); $winner->increment('duels_won');
$winner->increment('xp', 50); // Winner gets 50 XP $winner->increment('xp', 50); // Winner gets 50 XP
// NOTE: Here we will later trigger the "duel_win" Daily Quest progress! $duelQuest = $winner->activeQuests()
->whereHas('quest', function ($q) {
$q->where('quest_type', 'duel_win');
})->where('is_completed', false)->first();
if ($duelQuest) {
$duelQuest->increment('current_progress');
if ($duelQuest->current_progress >= $duelQuest->quest->required_amount) {
$duelQuest->update(['is_completed' => true]);
$winner->increment('xp', $duelQuest->quest->reward_xp);
}
}
} }
// Loser/Draw gets participation XP // Loser/Draw gets participation XP
$loserId = $winnerId === $user1->id ? $user2->id : $user1->id; $loserId = $winnerId === $user1->id ? $user2->id : $user1->id;
\App\Models\User::find($loserId)->increment('xp', 10); \App\Models\User::find($loserId)->increment('xp', 10);
// TODO: Fire a WebSocket Event to push "Game Over" screen! // Update "Answer Tests" Quest Progress for BOTH players
foreach ([$user1, $user2] as $player) {
$testQuest = $player->activeQuests()
->whereHas('quest', function ($q) {
$q->where('quest_type', 'answer_tests');
})->where('is_completed', false)->first();
if ($testQuest) {
$testQuest->increment('current_progress', 5); // They both answered 5 questions
if ($testQuest->current_progress >= $testQuest->quest->required_amount) {
$testQuest->update(['is_completed' => true]);
$player->increment('xp', $testQuest->quest->reward_xp);
} }
}
}
// FIRE THE WEBSOCKET EVENT TO END MATCH!
event(new \App\Events\MatchEnded($match->id));
}
/** /**
* STEP 4: Get Final Match Results * STEP 4: Get Final Match Results
*/ */

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@@ -10,7 +10,7 @@ use Illuminate\Support\Facades\Event;
class EventServiceProvider extends ServiceProvider class EventServiceProvider extends ServiceProvider
{ {
/** /**
* The event to listener mappings for the application. * The Events to listener mappings for the application.
* *
* @var array<class-string, array<int, class-string>> * @var array<class-string, array<int, class-string>>
*/ */

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@@ -165,7 +165,7 @@ return [
*/ */
App\Providers\AppServiceProvider::class, App\Providers\AppServiceProvider::class,
App\Providers\AuthServiceProvider::class, App\Providers\AuthServiceProvider::class,
// App\Providers\BroadcastServiceProvider::class, App\Providers\BroadcastServiceProvider::class,
App\Providers\EventServiceProvider::class, App\Providers\EventServiceProvider::class,
App\Providers\RouteServiceProvider::class, App\Providers\RouteServiceProvider::class,
App\Providers\FortifyServiceProvider::class, App\Providers\FortifyServiceProvider::class,

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@@ -8,7 +8,7 @@ return [
|-------------------------------------------------------------------------- |--------------------------------------------------------------------------
| |
| This option controls the default broadcaster that will be used by the | This option controls the default broadcaster that will be used by the
| framework when an event needs to be broadcast. You may set this to | framework when an Events needs to be broadcast. You may set this to
| any of the connections defined in the "connections" array below. | any of the connections defined in the "connections" array below.
| |
| Supported: "pusher", "ably", "redis", "log", "null" | Supported: "pusher", "ably", "redis", "log", "null"

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@@ -7,7 +7,7 @@ use Illuminate\Support\Facades\Broadcast;
| Broadcast Channels | Broadcast Channels
|-------------------------------------------------------------------------- |--------------------------------------------------------------------------
| |
| Here you may register all of the event broadcasting channels that your | Here you may register all of the Events broadcasting channels that your
| application supports. The given channel authorization callbacks are | application supports. The given channel authorization callbacks are
| used to check if an authenticated user can listen to the channel. | used to check if an authenticated user can listen to the channel.
| |
@@ -16,3 +16,22 @@ use Illuminate\Support\Facades\Broadcast;
Broadcast::channel('App.Models.User.{id}', function ($user, $id) { Broadcast::channel('App.Models.User.{id}', function ($user, $id) {
return (int) $user->id === (int) $id; return (int) $user->id === (int) $id;
}); });
// کانال انتظار برای پیدا شدن حریف
Broadcast::channel('matchmaking.{ticketId}', function ($user, $ticketId) {
// در این مرحله، هر کاربری که لاگین باشد و تیکت خودش را داشته باشد اجازه دسترسی دارد
return true;
});
// کانال داخل بازی (برای ارسال پایان بازی یا تغییرات زنده)
Broadcast::channel('pvp-match.{matchId}', function ($user, $matchId) {
$match = \App\Models\PvpMatch::find($matchId);
if (!$match) {
return false;
}
// فقط اگر این کاربر یکی از دو بازیکنِ این مسابقه باشد، اجازه دسترسی به کانال را دارد
return $match->players()->where('user_id', $user->id)->exists();
});